Warnings and Caveats

I write about Second Life, both its pluses and minuses. I sometimes write about Social Media, or Technology, or ideas that just need to be written out. As always, feel free to comment on any post you find within (that is still within the comment time limit).




Project FaceSanBookSar

January 8, 2016 by · Comments Off on Project FaceSanBookSar
Filed under: Linden Lab and Second Life, Project Sansar 

FaceSanBookSar

I spoke before about the two very different platform models embodied by Facebook and WordPress. Today’s post will take the Facebook perspective, present theories of how a Virtual Reality platform could be built using that model, then finish up by discussing the possible outcomes. I call it “Project FaceSanBookSar.”

It’s important to note that this post is also one of my “conjecture” essays. That means I have no insider knowledge or information, I just have a lifetime’s worth of experience doing stuff like this. Okay, disclaimer out of the way … let’s begin.

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The Bridge to Project Sansar

January 6, 2016 by · 1 Comment
Filed under: Linden Lab and Second Life, Project Sansar 

Linden Lab is breaking out of their walled garden by devoting their efforts toward a new product, currently code-named Project Sansar. As high-tech product development efforts go, this one has all the secrecy and mystery of a good CIA Plot or a bad spy novel. Either way, without knowing any particulars of the project itself, we can make some very solid evaluations of their efforts and their chances of success. Perhaps even so far as to estimate how big any success might be.

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Back-Handed Compliments

January 5, 2016 by · Comments Off on Back-Handed Compliments
Filed under: DGP4SL Info, Man Behind the Curtain 

I tend to have rather sharp-edged opinions on things. As a result sometimes I make people angry. One particular person I’ve successfully angered for quite a few years is a fellow Second Life Resident only with a lot more time “alive” here. We both have pretty good word skills .. and we disagree with each other on almost everything. Sometimes vehemently. Apparently I’ve recently earned another helping of ire. Have a look:

Back-handed Compliments

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Armchair Sansar

December 14, 2015 by · Comments Off on Armchair Sansar
Filed under: Linden Lab and Second Life, Project Sansar, The Project to Save Second Life 

Project Sansar Login Page

If you’re anything like me, you “live” in an online virtual world called Second Life. Second Life was created by and is owned by Linden Lab. Linden Lab is trying to grow bigger. Linden Lab has announced their “Next Big Thing” … and it is called Project Sansar. Also if you’re anything like me, you like to spend time thinking “how things could be…”

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Scratchin’ My Head … Again

December 2, 2015 by · 1 Comment
Filed under: Linden Lab and Second Life 

I just got a private message from a Moderator on the Second Life Forums. The message was to notify me that I had violated the Community Standards by using profanity in a post. Now what confuses me is that the Forums have an active “Profanity Filter” that converts all banned words into scrambled letters and asterisks. And I didn’t engage in “creative character games” to avoid said filter either. So what did I do that the filter allowed … but the Moderator didn’t?

Here’s the full message, including my original post, in screenshot format:

Profanity Violation Warning

At any rate, here I am again … scratchin’ mah haid and wunnerin’ …

The Next Linden

November 14, 2015 by · Comments Off on The Next Linden
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Ever go wandering around in Second Life? Do you often run into people, or are you basically wandering alone with no interruptions or encounters whatsoever? Well, I found out why. There’s no one at the helm!

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The Rewards of Customer Service

November 3, 2015 by · Comments Off on The Rewards of Customer Service
Filed under: DGP4SL Info, Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

Customer Service is that ephemeral quality about a business that is tough to define in words, but crystal clear in experience. We know when we’ve been treated properly, our concerns or issues taken seriously, and our business appreciated. We also know when we’ve been discarded, disrespected and dismissed. It’s no secret that Good Customer Service is something every company should provide. But many choose not to, and their reasons range across the map. So I thought I’d perhaps convince a few of them to reconsider their decision based on my own recent experience.

This time that experience comes from the Seller / Merchant side of things, not from the usual “Customer Perspective”. Confused? Read on …

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Exciting New Updates to Rental Beam

November 1, 2015 by · Comments Off on Exciting New Updates to Rental Beam
Filed under: DGP4SL Info, New Products, Technical Info 

We’ve been rather quiet the past month, but we have a good excuse! We’ve been trapped in our own lab turning out a series of updates, improvements and new features for Rental Beam. Maybe we’re a bit biased, but we’re pretty excited about this release. We’re pretty sure you will be too. So without further ado, let’s dive in starting with perhaps the most important new feature of Rental Beam.

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An “Interesting” SL Viewer Bug

October 20, 2015 by · Comments Off on An “Interesting” SL Viewer Bug
Filed under: DGP4SL Info, Linden Lab and Second Life, New Products, Technical Info 

The SL Viewer and its genetic children are the magic lens by which we “Live” in the Virtual World of Second Life. When it is doing wrong things, it sullies our enjoyment and makes it more of a chore than an enjoyable pastime. That’s why bugs like I discuss today are especially important to exterminate. Sadly the Executioner for this bug seems to be taking the slow boat approach. And I’ve run into it full speed ahead.

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Rental Beam – Updates and New Features

September 9, 2015 by · Comments Off on Rental Beam – Updates and New Features
Filed under: DGP4SL Info, Technical Info 

When it comes to managing your Land Rentals, it’s the tiny details that tend to give you the most trouble. Simple things that get overlooked, or tiny issues that go unnoticed can drive you totally crazy. And that’s why we’ve been busy improving Rental Beam. At DG Products for Second Life, we believe that computers should handle the boring detail work, leaving us Avatars to frolic and play our day away … errr, something like that.

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