Filed under: Linden Lab and Second Life, Steam and Internet Gaming, The Project to Save Second Life
Wednesday this week, Linden Lab announced via their Second Life blog that they have made Second Life available on their recently acquired Desura game shopping platform. This apparently falls in line with their previous cooperative efforts with Amazon and their earlier stab at the Steam marketplace, so it’s not really a surprise. But it makes me wonder just what direction Linden Lab is going and what they are thinking “down the road”?
Continue reading “Old Sayings” »»
Today I do something I don’t often do, pierce the wall that separates the real world from the mostly fictional world of our Second Lives. I generally try to keep a certain level of “Professional Detachment”, but I’m also someone that tends to connect at a purely emotional level with people. It can sometimes lead to problems, but for the most part I wouldn’t want to live my life any other way.
Because of the various events in my life, I am currently in a situation in which I spend great amounts of time flat on my back watching TV. A good number of those hours of passive informational input are dedicated to news programs. Lately they’ve been grinding over an issue that seems to have their fascination up, but also proves just how horribly out of touch the News Media are with the digital age and the shape of Internet Humanity.
Filed under: Internet Life and Humanity, Linden Lab and Second Life, Steam and Internet Gaming, The Project to Save Second Life
A number of years ago, before the Dot-Com bubble burst, all the excitement in the investment and media industries was about the possibility that anyone with a half-decent idea could become an overnight success. With no more effort than some deep thinking and the right concept, an entire digital kingdom could be created and turned into a never-ending money machine. The ability to “print money” without the need for hard goods and sweaty, grinding labor was a Golden Goose worthy of chasing with every penny available.
But then the general insecurity of money people along with the inevitable missteps and bad ideas turned the Golden Goose into an albatross around the digital industry’s neck. The giant sucking sound of the investors running away was heard in every financial back room around the globe. It was logical and overall fiscally responsible, but it left the industry in an interesting predicament that persists to this day: Hunting The Fabled Golden Goose.
Filed under: Internet Life and Humanity, Linden Lab and Second Life, The Project to Save Second Life
I spend a good part of every day “Listening” to the wide community of people that contribute to and populate Second Life. I read the Forums, read various Blogs and diatribes, and even spend a good part of time watching the JIRA. I do it mostly because I get some very good ideas for new products that way, but also because I like staying in touch and “in the know”. It does chew up a fair amount of time some days, but usually not that much … and the value returned for that investment is and has been very valuable.
Filed under: Internet Life and Humanity, Linden Lab and Second Life
In case you’ve been living in a technological cave over the past decade (and if so, why are you reading this?) the most profitable ventures on the Internet these days are those that incorporate a level of “Community” among their user base. Corporate Giants such as Facebook have grown to be the size they are because they found a way to increase the sense of Community among their customers. In fact, Facebook itself is all about Community, sometimes using gimmicks and games to try and increase the connections between people.
Andy Carvin was attending the Edinburgh International TV Festival and had a chance to speak to Google CEO Eric Schmidt. As reported on Andy’s post, Eric’s comment went like this:
“He replied by saying that G+ was build primarily as an identity service, so fundamentally, it depends on people using their real names if they’re going to build future products that leverage that information.
Regarding people who are concerned about their safety, he said G+ is completely optional. No one is forcing you to use it. It’s obvious for people at risk if they use their real names, they shouldn’t use G+. Regarding countries like Iran and Syria, people there have no expectation of privacy anyway due to their government’s own policies, which implies there’s no point of even trying to have a service that allows pseudonyms.
He also said the internet would be better if we knew you were a real person rather than a dog or a fake person. Some people are just evil and we should be able to ID them and rank them downward.”
Sometimes solutions are just so glaringly obvious that we humans can’t see them. Another symptom of the “Human Condition” I suppose, but no matter from whence it springs, it’s almost enough to make you fall down laughing when you do spot the obvious. Well, most times at least. Sadly this is not one of those times.
For the past several weeks there’s been a rather obvious hubbub going on about Google’s new Social Network Google+ (pronounced Google Plus). It seems Google has made some rather hard-nosed decisions about what name you can use with their new service. I’ve been watching but not commenting on it … until now.
Continue reading “Google Minus (Me)” »»
(Slight detour today folks. I’ve bumped into something that totally enthralls me … so I’m writing about it today. I promise I’ll return to discussing Second Life In-World Search in the next post.)
If you haven’t yet heard of Facebook then no doubt you’ve stumbled across a printout of my blog fluttering in the wind on some post-apocalyptic world of the future. (In which case please let me know if Twinkies and cockroaches really do survive the nuclear holocaust.) But I’m going to go on the assumption that you’ve at least heard of Facebook and most likely either use it yourself or have someone in your household that does. You’ve also probably at some point in time shaken your fist at the Social Media giant because of some crazy decision or change they’ve made.
Continue reading “DIASPORA – Disassembling Facebook” »»
I was watching a show last night on the Science Channel titled “Through The Wormhole“. Hosted by Morgan Freeman, the show is an excellent low-impact introduction to some of the more dicey concepts of modern science. They tackle subjects primarily on the “edges” and have interviews and cameos from names most folks have never heard of, but they do a very reasonable job of delving deeper into these otherwise mystical disciplines. In my opinion, Morgan Freeman and their writing/production staff do a very excellent job teaching and satisfying the human curiosity. But …
Continue reading “Thinking Past the Edges of My Skin” »»
A post on the new Second Life Community Forums triggered a thought chain earlier, and after letting it stew for a few hours, I decided it was time to pose the above question. The question is somewhat rhetorical, but also in the same light very troubling. There is a very evident “shift” in the underlying motives of today’s Social Media … and from what I see, that shift is most troubling.
Continue reading “When Did Social Media Become Social Engineering?” »»