Kaaaaaaaa-BOOOOM!

Thursday, July 28th, 2011 – The Day After In-World Search Changed Forever. (again)

Overnight the results presented by In-World Search have changed for everyone. Some will be ecstatic at the results, some will be decimated. Since the changes took effect (and actually since just a few hours before they kicked in) I’ve been answering IM after IM from people frantic to find out what they should do now. To be totally honest, I’m not sure yet. But then again, that’s exactly how Linden Lab wants it.
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Timetable for Changes to In-World Search

This past Tuesday afternoon, Nya Linden of the Search Dev Team made a relatively quiet but monumental post on the Second Life Forums. Titled “Search Back-end Engine Update“, the details she laid out set a concrete timeline for changes to the In-World Search service that so many Merchants depend on. As of this writing, there have been no comments or replies to her post, I think partly because it’s posted in the SL Viewer Forum, but also because I’m not sure everyone understands what it means and how it will affect them and their businesses. In today’s post, I will be digging into the full meaning and ramifications of the (rapidly) upcoming changes.
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In-World Search – Bad News and Good News

July 10, 2011 by · Comments Off
Filed under: DGP4SL Info, Linden Lab and Second Life, SL In-World Search, Technical Info 

As most everyone is aware these days, Linden Lab has announced the end of their GSA-based In-World Search service and the upcoming release of a new SOLR/Lucene based version. As these two versions are roughly associated with different versions of the SL Viewer, the GSA-based Search is commonly referred to as “V1 Search” while the new Lucene-based Search is called “V2 Search”.

Not too long ago the DG Products for Second Life (DGP4SL) SEO Tools were offline as a result of being blocked from using the Search Services at secondlife.com. After a good bit of conversation with the LL Search Dev team, we’ve made some changes that should help performance going forward and made significant strides in getting ready for the new V2 Search as well. In today’s post I’ll address the changes released today and the path going forward as well.
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The Lying Thieving Bastards of Second Life

Yup, you heard me right … Lying … Thieving … Bastards … and they’re in Second Life! (zomg!) In fact, you probably know one. No, strike that, you know a LOT of them. Want to see them listed? Want to find a ready-made guaranteed list of every single cheater, liar, thief, cut-throat, scammer, spammer, crook in Second Life?

Pull up your Friends List.
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DGP4SL SEO Tools Outage – 24-June-2011 – FIXED!

June 25, 2011 by · Comments Off
Filed under: DGP4SL Info 

NOTICE! As of approximately 10am Monday, 27th June 2011 the block has been removed. Cross your fingers that we don’t run into this again.


Sometime around 2pm SLT on Friday, 24th June 2011 all access to the secondlife.com web services was blocked by Linden Lab. Unfortunately this has rendered all routine functions of the DGP4SL SEO Tools inoperable. This is a temporary problem and should be cleared up soon.

This is NOT due to problems between Linden Lab and DG Products for Second Life. It is simply a temporary malfunction and should be remedied soon.

During the outage, all SEO Tools (Search Bot, Spider Catcher, SRAP HUD and Spim Prammer) will report Error 404 (or similar). This has been done to “clear” the channel between the two web servers. As soon as the access block is cleared, all SEO Tools will be restored to full service.

DO NOT change anything in your tools, edit the Config notecards or delete and rez new copies. This error is between two web servers and has nothing to do with any In-World Devices.

We apologize for the inconvenience. We have notified Linden Lab of the error, however because this occurred late Friday afternoon, the problem may not be cleared until Monday. If you wish to help speed up the repair, please go to the Second Life JIRA and Vote / Watch the following Issue:

Access to ALL secondlife.com web services from dgp4sl.com domain have been blocked

Making In-World Search More Relevant

June 18, 2011 by · Comments Off
Filed under: Linden Lab and Second Life, SL In-World Search 

In several of my recent posts, I have mentioned different ways to improve In-World Search in ways that extend beyond what exists today. Basically that means adding features and functions to In-World Search that do not currently exist. While that’s a grand goal, it’s also pretty much a pipe dream. Why? Well, Linden Lab has a long-standing reputation of “Doing It Our Way”. Actually, it’s more like “Doing It Anyway EXCEPT Your Way”. Not to single them out as if they’re the only tech-based company to behave that way … because they aren’t. In fact, if anything, they are more the norm in that manner than the exception.

But with that despairingly blunt introduction, there are things that can be done without extending or adding to the existing services and infrastructure. They need to shift their perspective just a bit, gain a better understanding of what really is “Out There” (inside Second Life) and accept the well-proven truth that damage to In-World Search is directly traceable right to damage in Linden Lab’s purse. Once they do that, internalizing and implementing some of the ideas I present below should be a simple matter of “Git ‘er done!”
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New Search Magic Formula

As promised, as soon as I have a beginning idea how to rank higher in the new In-World Search, I would blog about it so others could benefit. Well, I still haven’t succeeded in getting anywhere adapting my SEO Tools to the new Search, but I’ve figured out how to make it work for you anyway. So, you wanna learn the “Magic Formula”?
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Sales are Sales are Sales

Those of you waiting for another in my series of posts on In-World Search … I’m sorry but today’s post is on a related but tangential topic. However, since I am the very best blogger in the known universe, you might as well read anyway. Shoot, you might even learn something new. (And if not, I promise I’ll give full refunds for every Monopoly dollar spent reading this. Honest!)

There are two “Camps” within the boundaries of Second Life (like we really need more opposing groups in the world) but they are firmly entrenched, have strong and sensible arguments on their sides, and tend to lock horns with each other from time to time .. usually in the spotlight of a forum or other public venue. Today’s post is my effort to offer a method of merging these two groups into one cohesive whole AND fix another of the problems plaguing Second Life and Linden Lab in the process. Yeah, I’m a dreamer. But if you’re gonna aim, aim high … right?
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How It Should Work: In-World Search Part 2

In Part 1 (How It Should Work: In-World Search) I went through a rather extensive justification for why In-World Search is a Tool to be used by Merchants and Sellers in Second Life. If you haven’t taken the time to read that yet, please do so now. I know it’s a long read, but it will help you understand the basis for a lot of what I discuss in this post.

Now that you’re up to speed with the introduction stuff, let’s begin from this basic observation: The tools and methods for advertising your products in Second Life are paltry at best and non-existent at worst. In an environment that derives a large amount of its livelihood (and income) from a commerce driven system, that’s an omission that is unforgivable. So let’s tackle ways in which Linden Lab can remedy that problem as they relate to In-World Search.
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How It Should Work: In-World Search

I get dinged a lot by folks that insist I’m nothing but a doom-sayer. They routinely box me about the ears claiming I never say anything positive or beneficial, and that all my negative ranting does nothing good for anyone. I have a different view of course, or I’d probably not post so many negative rants … but fair is fair and I do like to give equal time to all viewpoints. (Even those that are wrong cuz they disagree with me. *grin* just kidding)

Sometime back I posted a few blogs under the category called “The Project to Save Second Life”. Well it’s time to contribute at least another one, and maybe a few more depending on how the muse feels. Tonight’s entry is about In-World Search in Second Life and how it should work (in my ever-so-humble opinion).
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