There are always two basic perspectives when pricing a new product. They are variously known as “High Price/Low Volume” and the opposite “Low Price/High Volume”. When we first released the VLMVW System that provides our Virtual Landmarks solution for Second Life, we chose to adopt the former pricing structure. But after listening to the feedback from our customers, we have changed pricing models.
Filed under: DGP4SL Info, New Products, SL Marketplace
Selling your products in Second Life is a surprisingly complicated process that involves many different activities. From making sure you have all the proper parts in the box, to setting the proper permissions, to naming things and labeling things so they make sense, it’s a sometimes tedious process of double- and triple-checking mundane details.
It’s long been our belief at DGP4SL that the real purpose of computers is to help us poor hapless humans do things better and with less error (and more speed when possible). Because computers are tireless and don’t get bored or bleary-eyed, they make excellent detail checkers. Most everyone is familiar with common spell-checkers; some folks are even experienced with grammar checkers. But very few of us are familiar with other forms of automated detail checkers.
Filed under: Linden Lab and Second Life, SL In-World Search
Once again we have another incident of many Parcels being dropped from In-World Search. This time around it appears to have happened coincident with the rollout of the Magnum RC Server software yesterday (Thursday, January 17th) as every Magnum Region I’ve checked is now gone from Search.
If you are on Magnum then I recommend checking for your Parcel using any of your Keywords. If you are using the Search Bot V2 device then it will have reported to you a message like “(Parcel Not Found in Results)”. The Rank History graph will also show a red line heading toward the bottom and a rank number of zero.
If you have been affected, please file a new BUG Report at the Second Life JIRA website. Create a new Issue and, at the bottom of the form (you’ll have to scroll down to see all the entries) make sure you select “Second Life Website” and “Search” for the two “Where” selections.
Filed under: Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life
It’s been quite some time since the Second Life Marketplace shoved the long-lived XStreet off the top of the hill and took over the daily duties of providing offline sales of products meant to be used in Second Life. During its initial planning and development a number of features were promised, suggested, dreamed about and planned that would give the Marketplace an advantage over not only its direct predecessor, but also any 3rd party competitors.
As most people know, a majority of those features have never seen the light of day. There are a number of reasons for this, but I’ve always been of the opinion that the primary reason was that they released it way too early … and way before it was “Road Ready”. With the benefit of hindsight, it’s much more clear as to why they rushed it out the door. So before we dig into the primary topic of today’s post, let’s take a brief walk down memory lane.
Filed under: Internet Life and Humanity, Linden Lab and Second Life, Steam and Internet Gaming, The Project to Save Second Life
I have to start off by admitting that my thoughts are still on a whirlwind path through all the ramifications of the blogs and posts I’ve read in the past day. As often happens with me, I gather a number of “seeds” from the many sources of information I have available, then plant those seeds and allow them to grow for a bit before I reap the crop. But today’s post is a bit different in that I’ve only just planted those seeds … and already the crops are sprouting weeds that are overtaking me faster than I can chop them down and cook them up.
One of the resources available to Merchants and Sellers within Second Life is the In-World Search facility. While some people may be familiar with how it works and what it does, I’ve found that a lot of people treat it with a good amount of trepidation and fear. It’s really not that difficult to get control of though, as long as you understand what it does, how it works and how you can best utilize it for your business. Today’s post will serve as a refresher on the SL In-World Search facility and give you some basic pointers on how it can be used to help promote your business to prospective customers.
Filed under: Linden Lab and Second Life, SL Marketplace
A few days ago I made a rather strongly worded post on the SL Forums regarding the Bias present in the way Listing Enhancements are displayed to visitors. I have spent a fair amount of time watching and mentally noting the ads seen, but I’d never gone the extra step of actually logging and analyzing the data. Well, I’ve been raised under the credo that strong words must be backed up by facts. So today’s post is the result of that fact gathering.
Filed under: Internet Life and Humanity, Linden Lab and Second Life
As I recently reported, I had an encounter with the “Powers That Be” at Linden Lab regarding my access to the SL Forums. For some unknown reason, it was decided that I’d violated some rule of Forum access, and thus my ability to post and contribute was removed. It must not have been a very big violation though as I was only banned for about a week. But since I was never told what I did or even when I did it, that’s just an estimate.
When I discovered what had happened (by virtue of a rather meager reply to my support ticket), I wrote to the two people that I know at Linden Lab … Brooke Linden and Rodvik Linden. Now when I say that I “know” them, I mean that I’ve actually had email conversations with one of them (Brooke .. in the course of helping them get the ANS feature working at the SL Marketplace). As for Rodvik, I’ve written emails to him on several occasions and tweeted to him a few times. I even got a response to one of my tweets. (That was a long time ago though, and had to do with a very serious issue regarding the Forum Moderators “outting” my IP Address and private info.)
Filed under: DGP4SL Info, Linden Lab and Second Life, New Products, Technical Info
It’s barely been two weeks since we announced the release of our newest product, but already we’ve been tweaking and adding. *sigh* Fine! We’re never happy. Tough! But at least you all get the benefit of our manic habits. In today’s post we announce a few more things happening with Virtual Landmarks, and some that just might interest you too.
(Pssst … there’s a freebie version available now too. Read below about the new Promotional Version of Virtual Landmarks …)
Filed under: DGP4SL Info, Linden Lab and Second Life, New Products
When Second Life debuted on the Internet Stage in the early 90′s, it pushed quite a few boundaries of technical capability that had previously been the subject of experimentation, but had not yet been available to the “Common Person” in any reasonable form. Second Life introduced people to the concept of living a complete and deep life totally within the confines of a Virtual World. Suddenly the concept exploded from the labs and back rooms of college research groups and into the hands of most anyone able to connect to the Internet.
But even though most of SL was a technical leap into future concepts, there were a number of things that remained shackled to the past. Even though it was possible for anyone to fly without the aid of a vehicle, and even though it was possible for anyone to instantly teleport to anywhere in the Virtual World, the mechanism available to remember those places was mired in the past using a technique that was out-dated before it was even released.